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Get Your Game On.
You could call our breakthrough technology something like a "parallel graphics unit." But "real-time distributed processing engine" is a more accurate way to think about how our technology works.

Branded as the HYDRA Engine by Lucid, our patented technology quite simply redefines how GPUs in a computer think, listen and talk to each other, and work together. The HYDRA Engine system-on-a-chip and architecture is designed to manage and balance graphics information flowing from the CPU to the screen across multiple GPUs, ensuring they very efficiently and quickly process data in real time and perform at their very best.

The HYDRA Engine sits between the chipset and multi-GPUs. It is built to meet the most demanding 3D photorealism graphics tasks. The technology drives the GPUs, performing scalable rendering of a particular image or scene, and relies on unique adaptive decomposition and acceleration algorithms to overcome bottlenecks. This optimizes the usage of GPU resources, with minimal power consumption, helping the GPUs deliver increased performance.

Lucid is unique in finding a way to deploy high-level parallelism to both the graphics application and to the GPU. It can decompose a complex scene into well-balanced parallel tasks, and then recompose each task into the correct final image with no overhead. Overcoming this challenge is what makes the solution "generic" and compatible with chipsets, GPUs and applications from any vendor.

The HYDRA real-time distributed processing engine can:




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